
So, even after setting a couple of keyframes along the timeline, changing e.g. This can lead to quite some confusion, especially because having a figure selected doesn`t instantly mean you set keyframes for all of it`s joints. If you select the lower arm of your figure and bend it the keyframe only refers to the lower arm. 😉Ī keyframe is always set only for your selection.
#Daz 3d studio animation software#
If you have some video software which allows loading numbered image series as a clip “Image Series” would the preferable choice because it allows you to stop and resume your rendering anytime, and a power outage after 10 hours of rendering doesn`t leave you with a broken movie. In the “General” section you can change the “ Render Type” to “Image Series” or “Movie”. It probably doesn`t look overly cool yet, but it`s a start. You can hit the “play/pause” button in the timeline`s navigation bar to see the result. Repeat doing some posing on frame 60, 90, and 120. ( Note: If you pose the figure directly in the viewport by dragging on it`s joints it`s possible you won`t see the keyframe added to the timeline because the selected joint itself didn`t change, the joints attached to it did.) A key will be automatically set for the modified joints (parts of your figure). You can pose it manually, through the Pose Tab, or apply a Pose Preset. Now it`s time to change the pose of your figure. You can do that by either clicking directly on the timeline (or slightly above) to move the yellow marker, or by entering the numeric value at the bottom right in the “Current” field. (The Hotkey to set a keyframe is Arrow-down for me, not sure if thats default) You can see keyframes marked by a small black triange on the timeline. Usually you should already have a keyframe set at frame zero, but just to be save, with your figure selected, hit “add keyframe”. Use perspective view, don`t use a camera yet. Set the “Total” to 120 for a short 4 seconds long clip at 30 fps. The key icon with a little + adds a keyframe, the “jump to next/previous keyframe” buttons are quite useful.įirst make sure you are at the first frame of your animation, having the yellow triangle sit at zero. The navigation bar in the middle should be mostly self-explanatory and gives you mouse-over info. “ Current” allows you to jump to a frame by numeric input. “ Range” sets the range of frames displayed, it`s just for navigation. Daz Studio starts at frame zero, but you can more or less ignore that. In our case 30 would equal one second, 60 two seconds, and so on. In most cases you will want to have this set to 30, meaning that one second of your animation will consist of 30 images.īottom left you set the total amount of frames for your animation. If it`s not part of your Interface you can activate it in the top menu under Window/Tabs/Timeline.īottom right you set the FPS, which means frames per second. Think of that motion rather as a curve than a line between dots, it always tries to be smooth.Īll you really need is the “Timeline”. You place a couple of those snapshots along a timeline, and Daz Studio will calculate the motion between them. You can look at a keyframe as snapshot within an animation. Let`s get started animating a Genesis figure! It`s meant for beginners, the final tips&tricks section may hold some useful tips for advanced users as well. This tutorial takes a look at the basics of keyframe animation with Daz Studio (4.9).
